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Q & A on FireFights and Weapons

Taken from Reich Rage S-Zine. Subscription is $2.00 for a single issue and $14.00 for the year. Money should be sent to Aryan Reich Skins, PO BOX 2101, Livingston, NJ 07039. In Europe contact Mr. Jay Gilbert, 29 Wentworth Ave., Emley Huddersfield, West Yorkshire, MD89XR, England.

It seems like every week the staff of 'Reich Rage' receives countless questions on subjects ranging from White Power ideology, to guerrilla warfare tactics. Starting with this issue we are going to attempt fielding these many questions in the pages of the publication. This will not be a feature in every issue of Reich Rage, but over the course of time you will see both your questions and a thorough in the War Cry section. Please send any questions you may have to the staff of the Reich Rage and we will do our personal best to answer your inquiries.

Q.) How do I shoot to kill the enemy?

A.) An enemy will almost always drop immediately if you put a round into his "Body T" -- that is, into the imaginary line running across the eyebrows to the other temple, and from that line down the center of the face from the bridge of the nose to the base of the sternum (i.e., to the "solar-plexus.") Unless you are sniping with a high-powered rifle, or are firing while under fire, it should be done from close up, almost right on top of him/her, if possible. If it's a stealth approach on an armed enemy, get as close to the enemy as possible without their awreness. Then, just leap ahead and keep going until he/she turns toward you. If the enemy is armed, you must be quick. You cannot hesitate. To be effective it all comes down to pure surprise, speed and aggression. (When firing from the rear of an enemy, a round put into the basal brain at the bottom rear of the skull is almost always instantly fatal. Imagine a horizontal line drawn from the top of one ear to the top of the other ear, and from the bottom of one ear to the bottom of the opposing ear. The ears and the imaginary lines bracket this effective target area.)

Q.) Will I be afraid during a fire-fight?

A.) Anyone who says they are not scared during a fire-fight is either a liar, suicidal or crazy.

Q.) What else do I need to know in order to survive an ambush or other fire-fight?

A.) People have survived ambushes through pure aggression. When you come under fire, dash to make yourelf a hard target, get down and crawl into a firing position. Use cover and concealment if available. Locate the enemy, set your sights at the range and fire up their position. This is called "reaction to effective enemy fire." When you come under fire your instincts will tell you to get down and make yourself as small as possible and wait for it all to end. Your rational brain will tell you to move, get into firing position and return fire...that you might as well fight since you're probably going to die anyway. Your emotions will tell you, "Screw that! Stay where you are and maybe it'll all go away!" Of course, if you give into your instincts and emotions you will almost certainly be killed. The enemy fire will NOT go away and you MUST fight!

It takes maximum fire-power, balanced with ammunition conservation, to win a fire-fight. Aimed fire is more effective than simply spraying bullets in the direction of the enemy. It's a matter of getting more rounds down on them than they're getting on you -- and hopefully more effectively than theirs -- so that they either back off or dig their own little hidy-holes.

Generally you will not want to fire on the run, even though you've practced many times. You cannot fire while moving with anywhere near the acuracy as from a still position, and it slows you down. Get down and start firing so that the others can move up. Fire and maneuver.

You're supposed to count the rounds as you fire but in practice this is hard to do. At any moment when you need to fire you should know how many rounds you have left in your magazine, and change magazines if you have to. Lose count and you'll hear a "dead mans click." (You squeeze the trigger and the fire pin comes forawrd, but nothing happens.) In a fire fight counting to 29 or 30 is unrealistic. What you actually do is wait for your weapon to stop firing, then press the magazine release and let the magazine fall, slap another into the well and resume firing.

Try to fire aimed rounds. Pick out one body and fire until he/she drops. Sometimes it can take up to ten impacted rounds before the enemy will drop.

In most combat situations you will be using small arms with "iron" sights, i.e., metal sights placed on your weapon at the factory. Sometimes you may use telescopic sights, or illuminated dot sights, or laser sights, or even holographic sights. Whatever tyhe type of sight that you use, you will have to adjust for arc of the bullets trajectory -- which we discussed about for wind drift. Wind drift is the side to side effect wind has on your bullet as it travels through the air from your barrel to the target. Military weapons sights are adjustable to compensate for wind drift, but the exact method of adjustment will vary from one type of sight to another. So, we will not go into detail as to how to actually make such adjustments, but only how to maximize your chances of hitting your target at longer ranges, and how to determine the degree of wind drift so that you can adjust for it. We will also have a brief discussion of the escopic sights in case you are required to become your units sniper in the field.

Q.) What is the general rule for hitting a target at longer ranges in a wind?

A.) The general rule for consistently hitting a target at longer ranges in a wind is to use a long, sharp-pointed bullet with high velocity.

Q.) What factors control wind drift (bullet drift)? Elucidate.

A.) Wind drift or bullet drift is controlled by the direction and the velocity of the wind. A 30 degree crosswind will cause the most drift -- and, in this case, the bullet drift will be directly proportional to the wind velocity. That is, a bullet will drift twice as far in a 20 mph 90 degree crosswind as in a 10 mph 90 degree crosswind. However, the amount of drift will increase exponentially with distance. Under such conditions, if bullet "a" has a drift of 3 inches at 200 yards, it will NOT have 5 times as much drift at 1000 yards. Instead, it will drift almost 40 times as at 200 yards, i.e., it will drift 115 inches at 1000 yards!!

Wind direction also effects bullet drift. A wind directly from the side will have the most effect on the bullet. A wind directly from the front or rear will have, for practical purposes, no affect. A wind from 45 degrees -- front or rear -- will move the bullet almost half as much as a 90 degree crosswind.

Q.) Why do we need to know the technical data of cartridges?

A.) Whenever possible, we need to know the technical data of the cartridges we use in order to be more accurate shooters. For instance, a standard military load 30-06 or 7.62 mm Nato (.308 Winchester) cartridge with a 165 grain bullet in a 10 mph 90 degree crosswind will drift about 8 inches with the wind at 300 yards.

KNOW your cartridges bullet drop at variuos distances -- and know your cartridges wind drift at variuos ranges in different wind conditions. Use the manufactureres catalogs and loading manuals as well as specialized commercial ballistics publications for general guides. Know that such publications and mnuals are not absolutely applicable to every round, since they are compiled under "laboratory conditions", and each round may vary slightly.

More importantly -- Practice! Practice thoughtfully. Keep notes. Memorize!! Practice under various wind conditions at different distances -- practice. Then practice some more. Then still more!!!

Q.) Could you discuss in detail the basic riflescope function of clarification?

A.) The effectiveness of clarifying the target by a riflescope is dependent upon several physical and technical attributes of the scope. Let's look first at the diameter of the front (objective) lens of the riflescope.

The objective lens is the "gatherer" and first transmitter of light. In objective lenses of equal quality, the larger the diameter, the more light it will gather and transmit, yielding a brighter, clearer picture. This is a critical factor when choosing a scope that will be used for dawn, dusk or layered-canopy environment shooting where ambient light is minimal. The term for determining the proper-diameter objective lens with correlation to the power of the scopes magnification is known as the "exit pupil" (EP) factor. The EP factor of an optical instrument is calculated by dividing the diameter of the objective lens (in millimeters) by the magnification power. The desired factor is five, or as close as one can getto five, because the human eye (pupil) will open to approximately 5mm in the dark or low-light conditions. Anything less and the eye is not being transmitted the maximum amount of light that it can receive and process; anything more and the eye is most often overwhelmed with more light than it needs or can process. It is therein critical for armorers and snipers to calculate the EP factor to get the best performance during dusk and dawn shooting of any scope considered for use in such conditions. As always, there are trade-offs in making the choice of an objective lens. For instance, the larger the objective lens, generally the heavier the scope and the higher the scope must be mounted in order to preclude contact with the barrel. The diameter of the objective lens is millimeters and is displayed as part of the scopes designation. As an example, 6x40 designates a fixed power scope of 6x magnification with a 40mm objective lens while a 4-12x56 indicates a variable-power scope with magnification of 4-12x and an objective lens with a diameter of 56mm.
A riflescope tube 1" in diameter is slightly narrower than a 30mm diameter tube. Hence, a 30 mm tube will transmit slightly more light than a 1" tube, all other things being equal. What's more a 30mm diameter tube will allow for more windage and elevation adjustment, provide a wider field-of-view at any given power when compared to a 1" diameter scope tubes, and allows for the use of larger internal lenses.

The higher-quality, precision-ground and polished lenses with modern, high-tech coatings contribute significantly to clarity.

In theory, scopes with a higher-than-five EP factor should not be any brighter to the human eye than those to be at or near five.

But EP isn't the only factor relevant to low light performance, and brightness is not the only consideration. Another factor that must be considered is the "Twilight Performance" (TP). TP is more a function of overall image quality or definition rather than brightness, since brightness is theoretically greatest at the lowest power of magnification. The TP factor is arrived at by multiplying the diameter f the objective lens by the power of the magnification, then deriving the square root of the product. Obviously, the highest TP factor possible with an EP factor five is desired. The importance of image quality can not be overstated. A bright, poor-quality image that does not define details such as gender, personal identity, uniform markings, helmet type, etc; are of little use to the long-range sniper.

{Be verwy, verwy quiet. I'm hunting wace-twaitors...hehehehehe -- Oberleutnant Elmer Fudd}

 

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