Murder Inc. (the book)
by Jack_the_Rippa
WARNING
Many of the techniques and devices discussed in this book
Are extremely dangerous and possibly illegal. Before attempting
To perform any act or use any equipment and techniques discussed
Herein, the reader is advised to receive professional opinion (ha!),
And to ensure that he is in complete compliance with all federal,
State, and local laws and regulations (HA!), and is not in any way
Endangering themselves or others. This book is for academic study only.
Table of Contents
Introduction
Chapter 1: The Mark
Chapter 2: Unarmed Kills
Chapter 3: Edged and Piercing Weapons
Chapter 4: Gun Kills
Chapter 5: Defenestration and Hit and Run
Chapter 6: Garrote and Zip Guns
Chapter 7: Explosives
Chapter 8: Poisons
Chapter 9: Silent Movement
Chapter 10: Protecting your "ass"ets
Chapter 11: Planning the Hit
Chapter 12: Getting In
Chapter 13: The Human Factor
Chapter 14: Make 'em Talk
Chapter 15: Equipment
INTRODUCTION
Hitmen, cleaners, murderer?s, assassins, professional killers. Very few
people ever consider killing as a profession; but for more people than
the world?s governments care to admit, killing other people is indeed
their profession.
Does "our" government train killers? Of course it does. Every
government does. To believe otherwise is stupid. Today, the C.I.A., the
D.I.A., the N.S.A., and each special operations branch of our armed forces
all maintain elite ?termination squads.?
Then there is the Mafia, every person on this planet knows about a Mafia
of some sort. Mafia hitmen are the most dangerous killers. Patriotism
or nationalism doesn?t motivate them. They do it all for money. Fortunately,
they are used exclusively in the organized crime communities to kill informants,
thieves, traitors, and the like.
Regardless of who their employers be, all pro killers use similar techniques.
It is these methods that assassins universally employ that we will learn
about in the following chapters.
This book is compiled of personal knowledge and files I feel are common
to the professional assassin?s field of work.
I've never written a book before so if it sucks ass please forgive me.
--Jack_the_Rippa
Chapter 1
THE MARK
To kill efficiently and proficiently one must understand the human anatomy
and it?s weaknesses. That means the killer must have a great understanding
of vital body organs, nerve centers, pressure points, and so forth. This
does not mean you attempt an assassination with your bare hands, which
would be totally foolish. Only a retard would attempt an assassination
when a perfectly good weapon is available.
THE BASICS OF TERMINATING HUMAN LIFE
One critical factor that must always be kept in mind by the professional
is that no victim is going to cooperate in his or her own execution. This
may sound absolutely ridiculous but it?s not. Too many students of the
art of assassination fail to understand just how much resistance a person
will have when fighting for his life.
From the latter, it should be easy to understand, that when at all possible,
the element of surprise be used. The surprise factor should eliminate
any chance of mark becoming alert and have that adrenaline rush jump in
causing much unnecessary trouble.
Killing isn?t some little game you play like ?cowboys and Indians.? The
mark doesn?t get up when the game is over. To kill, you can not have any
compunction for another?s life. Walking up behind someone, using a weapon
to kill an unarmed, unsuspecting target is one of if not the hardest things
you could ever do in life.
One of my friends said it best when we were walking down the halls of
our school a few years ago. He said, ?I don?t even see faces when I walk
down the halls, all I see are faceless nothings. These people mean less
to me than the gum on the bottom of my shoe.? That is the kind of mindset
necessary to be a professional killer.
DEATH TARGETS:
By using the element of total surprise whenever possible, a lethal attack
can be rather quickly executed against the following vital areas of the
target?s body.
FRONT DEATH TARGETS:
1. Top center of the head
An instantly fatal deep thrust can be executed here with an ice pick,
combat knife, or a bayonet.
2. Front of the head
A killing blow here is easy to administer with a steel pipe or bar, a
black jack, a club or other heavy bludgeoning objects.
3. Temple
Heavy objects will kill when applied with maximum force here. It?s also
a great target for small arms fire, too.
4. Bridge of the nose
An instantly fatal target for a bullet. Providing a heavy object delivers
a very forceful blow here can also be fatal. Even an empty handed blow
here can be fatal, if you?ve ever seen the movie ?Con Air? with Nic Cage,
the final move he did on the drunk was called the Black Death. It?s taught
by the military in unarmed combat.
5. Eyes
The eyes are one of the best targets for small arms fire. They are also
good for gouging in unarmed self-defense. They are also good for thrusting
assaults with combat knives. The main reason these points are lethal,
is the fact that they are points of easy access to the brain.
6. Larynx
A good spot for a knife thrust a bullet and so on.
7. Sides of the neck
Fatal attack point for knives, hatchets, and garrotes.
8. Testicles (oooh!)
Although not a fatal point, it can be used as a setup to a kill. If you?ve
ever been kicked in the balls you know it?s not the greatest feeling in
the world. A front kick (or back) to the groin easily disables the target
long enough to proceed in the killing of the target.
9. Cardiac Plexus
Another good target for a knife thrust. A bullet in the heart is obviously
fatal. A well-trained martial artist can kill with a well-placed elbow
or heel kick to this area.
REAR DEATH TARGETS:
1. Back of the skull and base of neck
An excellent target for assassination, a sharp knife-edge blow to the
base of the skull, a bullet, or a sharp instruments i.e. knife, hatchet,
steel pipe, etc.
2. Spinal column
Another good target for a hatchet, axe, or machete. A bullet is also a
good choice for elimination, especially a shotgun bullet (shell).
3. Kidneys
A good target for a deep knife thrust a hit here is a definite kill. Why?
The kidneys contain all the excrement such as urine and all the poisons
that the body needs to get rid of, so you can see that a thrust here would
release all these poisons into the body.
4. Anus (Aggh!)
Sad but true, how you ask is this a good place for a kill? Well you have
an unconscious target you ram the barrel of the gun (.22) up his anus
and fire. The reason it?s good? The muscles of the butt cause the cartridge
to be silenced. Only for those special occasions obviously? man I feel
dirty.
Specific ways to kill a mark are numerous. It all depends on the training
and focus that the assassin has taken. It also depends on the mark? i.e.
if the mark is known to have chronic heart problems, a well-placed blow
to the cardiac plexus would do the job.
Chapter 2
Unarmed Killing Techniques
Although unarmed killing isn't the best way to kill a mark, it's one of
the quietest. There have been numerous killers in the world who've killed
with nothing but their bare hands. I say congratulations to them. I wouldn't
suggest it though. I wouldn't suggest it, but since I'm here to tell you
about all the aspects of killing, I'm going to.
Unarmed Kill #1
From a natural, non-combative position in front of the target, snap a
karate-style front snap kick with your instep up into his testicles. Try
to deliver the kick with the intention of lifting the target off the ground.
If you are very close to the target, your shinbone connecting with his
testicles will be just as effective as your instep.
Seize the target's hair with a strong, hard grip and with the opposite
hand whip a hand-edge chop down as powerfully as you are able, directly
into the nape of his neck, as you jerk his head up with your hair-grip.
Although the chop to the target's neck will almost be certainly be a broken
neck, follow through instantly by raising your striking hand again and
delivering a second blow to the exact same point. Now deliver a third
hand-edge blow to the target's kidney. Keep the grip on their hair.
Jerk the target to the ground, if in fact he has not already begun to
crumple totally, and get on his back with both of your hands now gripping
the target's head viciously and repeatedly on the floor. Arise and deliver
a final heel-of-the-foot stomp on the marks spine.
Depart the scene.
Unarmed Kill #2
Without warning, shift your weight to the leg furthest from the target
and raise the opposite foot about six inches off the floor. Drive a very
powerful side thrusting-stamp kick into the target's kneecap, and scrape
the kicking foot hard down his shinbone, stopping the kick with a stomp
on the target's instep that literally pins him to the spot on which he
is standing. He will have begun to lurch forward.
With your rearmost hand form an open palm and twist into the target, using
the palm to deliver a chin-jab attack up and under his chin with killing
force. Follow-through by gouging the target's eyes with the fingers of
your jabbing hand.
After the chin-jab is completed, allow the target to fall free of body
contact with you. If the opening is there, kick instantly with your instep
to his testicles. When he hits the deck follow-through as described in
the previous attack.
Unarmed Kill #3
Employing the half-fist natural-weapon formation, suddenly drive a viciously
hard direct thrust into the target's throat, attempting to crush his windpipe
with your blow. Your body should twist into this attack so that great
force is imparted to the point.
As your blow lands, rapidly step in with your rearmost foot and whip a
hard elbow across the target's face. Now, step back slightly shifting
your body weight to your rearmost leg. With the leg closest to the target,
deliver a sidekick as described in the second attack. Follow through with
chin-jab if possible. Be sure to immediately terminate the target once
he is brought to the deck by stomping his spine/head/kidney with your
heel, and smashing his head repeatedly into the pavement (ground).
Belgian Takedown
(From behind)
From the hands-and-knees position, bring your feet under your body so
the weight rests on the balls of your feet. Reach for and grab your targets'
ankles from the outside
with both hands. Curl your fingers in toward the hand and place your thumb
against the back of their calves to finish the hold. Remember that as
soon as you start this your enemy knows your there so this must be done
at maximum speed and you must not have a doubt or hesitation. Bend up
quickly, bending at the waist and stepping back with the right leg to
maintain balance. Pull your target's legs from under him in an upward
and backward direction, in a circular, quarter arc manner. Your target
will fall downward if done correctly. This could break his neck causing
instant death, but just to be sure by kicking him in the back of the neck
at the base of the skull.
Naked Choke and Neckbreak (chair)
Crouching sufficiently to bring your chest level with the target's head,
quickly whip your left forearm across and under his chin. Jerk your forearm
in and up, crushing his windpipe with your forearm blow. At the same time
as your execute the above, drive your right forearm forward hard against
the back of the target's neck, keeping your right elbow a bit higher than
your forearm. This will enable your left hand, after completing its encirclement
of the target's throat, to lock up snugly in the crook of your right arm
at the elbow.
Once locked on, the attack is perfect, and no skill on the target's part
can free him. But the hold can be neutralized if improperly applied. So
remember: apply the technique fast and hard.
With your arms locked securely on the target's neck, lean forward hard
as you step back, snapping the target's neck over your arm with pressure
from your right forearm. Jerk that left forearm back hard against the
target's neck. Your step back will compromise the target's balance by
offsetting the chair's position with him sitting in it. The targets own
bodyweight falling forward under the pressure of your attack will make
a quick kill inevitable.
When the above attack is applied shut your eyes tightly, in anticipation
of any possible attempt on the target's part to attack your eyes with
a rearward clawing movement. Naturally, your eyes are shut only at the
moment the hold is locked on.
Naked Choke and Neckbreak (stand)
In the second choke variation, the target is standing in front of you,
with his back facing you. All previous comments about the importance of
applying speed and total power apply here.
With your left forearm, snap the throat blow across the target's throat
area as you apply a powerful close-in punch to the target's right kidney
with your own right fist. Be certain that your fist is clenched tightly.
Twist your body into the punch.
The position of the target following the forearm blow will make the application
of the right-hand forearm behind his neck a simple matter to apply. It
should be instantly locked on as you take a deep step backward with your
right foot. This places you in a powerfully balanced stance with leverage
and strength totally on your side. It prevents the target from obtaining
any aid from his stomach muscles in bending forward to resist your hold.
It also makes it impossible for him to seize or strike your testicles,
except possibly in a most impotent manner.
By exerting full power against the target's neck you should effect a break
within three seconds time.
O.S.S. Neckbreak
The target is seated before you in a chair that has a back no higher than
his neck. It could also be applied against a man sitting on a stool or
other item not having a back whatsoever.
Approach target on his left side and suddenly pass your right arm back
across the front of his throat. Encircle his neck quickly, bringing your
right hand in front of your chest and taking hold of your right hand with
your left hand. Now arch up and back hard. Tighten your hold on the target's
neck with every ounce of force your are capable of exerting, and step
back as you snap his neck over the back of the chair. Or snap it via the
force of leverage alone, if the target's seat is not on a chair with a
back.
Front Forearm Stranglehold
A hard knee in the testicles, a front kick in the testicles, or any painful
attack that brings the target forward while doubled-over must proceed
the application of this technique.
Next quickly bring your left forearm up and under the target's throat
hard. As you do this, bring your chest against the target's head and grab
your own left hand with your right hand, snapping a vicious upward blow
to the target's neck. Arch up and back, effecting both a strangulation
and neckbreak.
Ambush from above
First you must begin by gaining a position from above the intended target,
wait for the enemy to come into range. Try to remember that when attacking
from above, people seldom look up, and they shoot under the target when
shooting up. After gaining a position above them, fix your eyes on the
back of the enemy's skull. Drop on the enemy, striking with your full
weight. Use your knees to strike his shoulders and drive him down, breaking
your fall his body. Try not to land on his head due to the fact it may
cause them to fall improperly. Even if they hear your attack, it will
still succeed. Ride the body all the way to the ground (this will crush
their spine). Then for a complete kill, strike the base of their skull
with the right sword hand, thus breaking his neck.
Chapter 3
Edged and Piercing Weapons
Although firearms, are usually the most desirable weapons to employ in
making a hit. Knives are excellent weapons as well. Their silence is the
best thing about them. The
worst part is the closeness to the target.
THE MENTAL STATE:
Because of the intimacy of the knife and the need for closeness to the
target, this is not one of the most popular forms of assassination. Feeling
a marks body squirm in agony, feeling warm blood on one?s face, clothing,
hands, etc., and viewing the terrified,
desperate eyes of the target as he struggles frantically and hysterically
against one?s
attempt to take his life is a very hard thing for anyone to deal with.
CHOOSING A KNIFE:
In choosing a blade, three factors should be considered: durability, keenness,
and
balance. The handle should fit comfortably in your hand, it essential
that you have a
sharp stabbing point and clean cutting edges.
Attack stance- Approach to within three to four feet behind the enemy
and assume this stance. - Bend knees slightly with dagger held in lead
hand while the other hand acts to seize and hold the enemy for the knife
thrust.
It is likely that the enemy will drop their weapon, or headgear. If this
happens, make no attempt to prevent any further noises. Remain still for
a few seconds; listen for sound of pursuit. It is most likely these noises
will be overlooked. If no sound of pursuit is heard, use the hold of your
left arm to drag or carry the sentry backward out of sight.
KNIFE KILLS:
Kill #1: Ice Pick Skull Stab
The best weapon for this attack is the icepick. It is absolutely essential
that, once this attack is started; complete force must be used. In this
case, our killer will be right-handed.
The killer is behind the target. Icepick is held securely in the icepick
grip in the right hand. Thumb covers the tip of the weapon's grip. This
is especially important with an icepick, since the grip on an icepick
is usually smooth. If your hand slips during
execution of the rear kill then your job will fail.
The following sequence must be done in a single, quick, powerful movement.
With the left hand grip the target over the mouth and nose hard, and,
while squeezing tightly, jerk his head backward while your weapon-hand
rises high.
Without any hesitation whatsoever, plunge the blade up to the hilt right
down into the center of the target head. Maintain a tight grip over mouth
and nose to stifle any outcry. Maintain tight hold on both target and
weapon, and lower target to the ground. Remove icepick and depart scene.
Kill #2 Icepick Double Hit Kill
Icepick is held in combat grip. Combat grip is just holding it with blade
up. Killer
is behind Target. With left hand apply mouth and nose clamping-grip as
you jerk targets
head up and back at the same time plunge the icepick up to the hilt into
the targets
kidney.
Withdraw the icepick quickly, maintaining a tight mouth and nose grip,
and deliver a second kidney thrust, deep, and up to the hilt. Now this
alone is a sure kill but it does not induce instant death. Then holding
the target under tight control and maintaining a powerful grip to prevent
outcry. Then, still retaining mouth and nose hold, withdraw icepick. Twist
target's head to face away from your own right side as you raise the icepick
to a position about eight to twelve inches from the right side of the
target's neck up to the hilt. Drive the icepick deep through the side
of the target's neck to the hilt.
Withdraw, maintaining nose and mouth grip and repeat. Lower target to
the ground silently with icepick in his neck. After target is prone, withdraw
icepick and depart scene.
Kill #3 Double Knife Hit Kill
Knife is held in combat grip as you ready yourself behind your target.
Left hand applies exact same mouth and nose grip as described in icepick
methods. As target is jerked backward, the blade is plunged into the target's
kidneys up to the hilt. Do not withdraw knife, rather blade is twisted
hard while retaining a very tight grip on the weapon.
Withdraw weapon and retain mouth/nose grip. Completion of this kill is
achieved with either one of the following moves:
1) Maintaining mouth/nose grip, raise point of blade to neck, thrust in
deeply, and press forward, thus effecting a total severing of the frontal
portion of the throat and neck.
2) Reach forward in front of target's trapped head and slash across front
of throat,
cutting through target's throat completely.
Kill #4 Covert Knife Kill
Holding the weapon in the right hand, behind the leg so the target permits
your close approach, walk up to target and scratch your face with your
left hand to get your left hand high without arousing the target's attention
or concern.
Immediately seize back of target's neck with your left hand and, coordinating
your next motion with this action, jerk target forward toward you. Thrust
hard with your weapon straight up and into the throat or underside of
the jaw or eye.
Once blade penetrates, twist viciously and withdraw. As target crumples
over I recommend that a deep thrust into the kidneys is employed to assure
target's death.
Kill #5 Throat Slit
(From behind)
From attack position spring forward and cup the enemy chin with your left
hand or free hands' palm, lifting it clear of the throat. Draw the blade
across the throat at the level of the cricoid cartilage, beginning at
the hilt and stroking to the tip. This attack slits the trachea, preventing
any sort of outcry; then cuts deeper, severing the carotid
sheath. The sentry dies within twelve seconds due to lack of oxygen starvation
of the brain. Unconsciousness occurs within five seconds.
Kill #6 Kidney Thrust
(From behind)
Spring forward from attack position, whipping the left wrist (open hand)
into the enemy's trachea to prevent outcry. The effectiveness of this
blow is easily demonstrated by tapping one's Adam's apple with only one-twentieth
of the force required. This action disrupts the phrenic nerve, causing
the diaphragm to cease pumping air in and out of
the lungs. Simultaneously drive the dagger into the kidney horizontally.
Cut to both sides by pushing and pulling the wrist side to side. Death
results in thirty seconds and nothing can stop it.
Kill #7 Subclavian Thrust
(From behind)
Spring forward and clamp you're open hand over the enemy's mouth and nose
in the method known as one-handed smother. Pull the nose between your
thumb and the first joint of the index finger. Grip the jaws between the
heel of the hand and the remaining fingertips. This method alone takes
well over two minutes to produce unconsciousness. Holding the knife in
the ice-pick grip thrust the point well down behind the collarbone and
cut side to side. Death will result in three seconds from severing the
subclavian artery.
Kill #8 Heart Thrust
(From behind)
Spring forward, sliding your left arm over the enemy's right arm and up
to clamp the enemy's mouth from below. Bend him backwards, breaking his
balance to the rear. Drive the knife slightly upward under the rib cage,
into the chest cavity to penetrate the heart. Cut side to side. Death
comes in three seconds unconsciousness is induced instantly.
Kill #9 Jugular Thrust
(From behind)
Spring forward and employ the one-handed smother. Pull the enemy's head
to the left and thrust the knife with edges parallel to the ground well
into the leading edge of the
sterno-cleio-mastoideus muscle running around the side of the neck. This
severs the cartoid sheath, which contains the cartoid artery, the jugular
vein, and the vagus nerve.
Cut side to side. Death ensures in twelve seconds, unconsciousness in
five.
Knife Kill #10 Ambush from below
When there is barely any cover, consider attacking from below. (This method
requires a dagger). First find a position where the enemy will pass and
where you
may launch your assault. As the enemy passes, cup his (left) rear foot
in the palm of your hand (right), simultaneously poising the dagger in
your left. Scooping the enemy's foot forward as he shifts his weight onto
his lead foot, lifting it clear from the ground and breaking his balance
in the rear. Pull the dagger beside your left ear. Holding it in an ice-pick
position. As the enemy falls besides you, landing on his back, pivot to
your right knee and drive the dagger into his heart.
Chapter 4
Gun Kills
Well-made handguns of suitable caliber are undoubtedly the best short-range
tools of killing known to man. A handgun is easy to carry, easy to conceal,
and easy to use. Also, it is fairly easy to silence a handgun, which can
be very effective for certain, assignments.
When executing a hit it is necessary to bear in mind that no substantial
case can be made against anyone, following the killing, if no weapon can
be found.
That means that once the job is done, the professional completely destroys
and eliminates from existence any firearm they have used in a job.
Getting rid of a piece is always top priority after completing a hit.
With the exception of a military sniper, no professional would ever keep
a weapon that had been used in the commission of a hit.
A handgun is very easy to dispose of. First off, it isn't any problem
getting rid of a firearm. It would take 15 minutes to totally dismantle
a firearm. Second, each and every part can be broken or melted, and then
buried or thrown away in a remote area far away from any other parts.
Driving all over the city to dispose of a gun is alot easier than getting
life in prison for 1st degree murder.
HANDGUN KILLS
Basic Handgun Assassination Info
When a handgun is used to kill at close-quarters, the distance from which
the killer should fire is not more than 4 or 5 feet from target. Although
this may sound surprising it's the only reliable way to use the one-hand
gun as an effective assassination piece. For the purpose of killing, the
handgun is too inaccurate and too weak an implement of killing to be relied
upon over great distances.
The ideal distance for a swift, clean kill is about 6 inches from the
target. I am speaking of the distance between gun barrel and point at
which the shot is directed.
The technique is simple; the target should be shot in the back of the
head, at the base of the brain. It does not take a good marksman from
a foot away to hit his mark.
The temple has been suggested as a target in some places. This would be
good if firing from a distance with a shoulder weapon. But approaching
the target from the side may easily trigger a movement on the target's
part and that could cause a complete mission failure.
Handgun #1 Zipper Technique
(For frontal assault)
A method that is effective, though little known, for those rare instances
when a frontal approach with a handgun will be required, is the zipper
firing technique. This is ideally suited for .22 caliber handgun.
When within a six-foot distance of the target, the handgun is drawn quickly
to firing position at target's waist level. Suddenly open fire and zipper
all the shots quickly in a rapid rising string directly up the centerline
of the targets body.
Handgun #2 Large Bore Kills
In a case where the weapon being used is a larger caliber model, the zipper
technique need not be used. A two or three shot burst should instead be
used. Target areas for an effective kill are the stomach, liver, heart,
neck, eyes, and brain.
Cops, SWAT, and the like use the double-tap. This is why cops are retards.
The double tap may be effective on normal people, but not on crack-heads
or drug addicts. A double tap is a shot to the chest and a shot to the
head. Now the chest
shot is just fine; the one I have a problem with is the headshot. I've
heard stories of bullets penetrating the front of the skull, curving around
the skull and going out the back. That's why I'd suggest the throat shot.
Handgun #3 "Rippa" Method
The "Rippa" method (yes that's me I don't know if it has a real name or
not this is what I thought of but I'm sure it's used by others). It involves
2 shots to the chest (to stop the heart), followed by a shot to the throat
(to stop breathing and paralyze the target by striking the spinal chord),
then 2 shots to the eye socket (to seize brain activity).
Handgun #4 Rear Assassination
A rear assassination would be to come up from behind, jab the gun into
their backbone and fire at once. This will put him on the ground. Then
shoot him in the heart by firing at it through his left shoulder blade.
This will kill him. Now shoot him in the back of the head and this will
reassure the kill.
Sawed-Off Shotgun Kill
The sawed-off double barrel shotgun is rarely considered for assassination
work but the 12 gauge side-by-side or over-and-under loaded with buckshot
cartridges will put as many pellet?s in a person as a S.M.G can do in
full-auto. At the ranges mentioned
with the handguns, the shotgun is truly an effective weapon. Normally
the barrels are cut off just in front of the forestock and at the butt
remains just behind the pistol grip. The weapon can be strapped to the
shoulder or placed in a pocket in the jacket.
The shotgun is held under the coat and against the leg. The coat is unbuttoned.
When the subject is in position the barrel of the sawed-off pushes the
coat open and the left hand comes up for support. Both barrels are discharged
in quick, almost simultaneous
action. They immediately go back under cover, and the assassin leaves
the scene.
Sniper Assassination
The sniper must be totally trained and accurate with his weapon. He has
216 square inches of target to hit to be in lethal or seriously injurious
areas. This is basically from the top of the head to the groin, on an
average male about 36 inches from groin to head and roughly 30 inches
from arm to arm. The direction the target is faced towards has no real
effect on these figures.
The weapon should be suppressed (silenced) to allow for follow-up shots.
Using the bolt action rifles such as the US M-40, Remington M-700, and
the Robar SR-90. Offer the advantage of not having the bolt sound when
the rifle reloads itself. Then there are automatic rifle such as the SKS,
Armalite AR-15, and the HK PSG-1. Which offer the ability to reload itself
allowing the assassin the ability for repeated shots at a faster rate.
The choice of weapon, ammo, and sights is left to the sniper-assassin's
discretion as the circumstances for job will be varying.
When assassinating VIP's it is often necessary to consider the use of
armor-piercing bullets due to their choice of armor-plated cars. They
also would come in handy for penetrating the bodyguards of the dignitary
or any other unfortunate that might step between you and the subject.
I would suggest reading up on materials regarding sniping.
Taken for a ride
You've probably seen this in alot of mafia movies. In the best tradition
of the craft, "being taken for a ride" involves the kidnapping of the
subject by capturing him, placing him into the car and taking him to a
quiet spot to do him in.
It is usually decided to kill the subject while he is in the car, and
certain possible problems arise at this point: Imagine, the car's interior
as an enclosed space (the windows are rolled up to preclude the subject's
crying out or to bar an escape attempt). Firing anything larger than a
.22 into him will all but deafen the assassination team.
Ricochets are not uncommon, and a half-spent casing flying around the
car, is extremely dangerous. For these reasons, a silent .22 type weapon
is used, normally a Ruger MK II, and the larger pistol calibers are avoided.
The subject is set between two men in the back seat and is killed by the
passenger in the front who shoots him in the chest and throat. The body
slumps forward. Than his head is placed on his knees and he then is shot
through the back of his head.
Disposable Silencer's
Screen Silencer
Here is one that is very effective for .22 caliber weapons.
2 Pieces of screen, 6 inch and 8 inch wide by several feet long, some
tape and an ordinary lead pencil are all the materials required.
1 Start with the strip of screen wire six inches wide and several feet
long and begin wrapping one end around the pencil. Continue to wrap the
screen wire around the pencil until the roll is the same diameter as the
outside diameter of the barrel on your
weapon.
2 Use two pieces of tape to prevent the screen wire from unwrapping.
3 Now switch to the strip of screen wire about 8 inches wide. (NOTE: it
is suggested that the front end of the barrel be taped to prevent it from
being scratched by the screen.
4) Keeping one edge flush with the front of your original roll let the
other edge extend back two inches around the barrel. Each time the screen
wire is wrapped over the front sight cut a small notch in the wire, so
that the sight extends through it, and press
that layer down tightly against the layer beneath it. Continue wrapping
four or five turns until the inner cylinder of screw wire is firmly held
to the gun barrel. Cut off any excess length of the screen wire strip.
Finally, wrap the outer part of the roll with two layers of ordinary electrical
tape or cloth adhesive tape (duct tape), letting the tape extend back
an additional two inches on the bare gun barrel to hold the silencer in
place.5 Remove the pencil before firing.
Soft Drink Silencer
The following design is one of the simplest to manufacture, least expensive
and yet, one of the most effective of all disposable silencers.
All that is required for construction is an empty 1 or 2 liter plastic
soft drink bottle, a 1 or 1 1/2-inch hose clamp and some tape.
The bottle chosen for this purpose must have a reinforcing ring on the
bottom portion that this is necessary to prevent the bottle from splitting
upon discharge. There are several brands of soft drink that have this
reinforcing ring, so get one that you will enjoy drinking.
This unit is only effective for a few shots, as the noise level will increase
with each successive shot, due to the enlarging exit hole at the bottom
of the bottle.
Begin construction by measuring the inside diameter of the bottleneck
with the diameter of the barrel. If the diameter of the barrel is smaller,
bring it up to the required size by using electrical tape. (NOTE: With
some weapons you will need to make a slot on
the bottle neck for the front sight. Make it a tight fit!).
Next slip the 1 or 1 1/2 inch hose clamp over the bottle neck and install
bottle to weapon 1 2 3. Once the bottle is in place, position the hose
clamp over the tape and tighten clamp. (Make sure there is a good seal
between the tape and the inside
of the bottle neck.) Check the front sight slot for any openings, and
use tape if neccessary, to seal any leaks.
To make the silencer even more effective, stuff some old rags into the
bottle, it will cut the sound level by another 50%.
If desired, use some paint to match the "silencer" to your weapons finish.
Pipe Silencer (source: Hitman)
The directions that follow show in explicit detail how to construct a
silencer for a Ruger 10/22 rifle. The same directions can be followed
successfully to construct a silencer for any weapon, with only the size
of the drill rod used for alignment changed to fit inside the dimension
of the barrel.
The following items should be assembled before you begin:
Drill rod, 7/32 inch (order from a machine shop if not obtained locally)
One foot of 1/4 inch brake line from auto parts
One quart of fiberglass resin with hardener
One foot of 1-1/2 inch (inside diameter) PVC piping and two end caps
One yard thin fiberglass mat
One roll of masking tape
One 1/8 inch drill bit
One 3/16 inch drill bit
Handful of rubber bands
Three or four single inch razor blades
One sheet 80 grit sandpaper
Six small wood screws
One box steel wool
Cut a 10-inch section from the brake line. Drill a set of 1/8 inch holes
down the
length of the tube going in one side and out the other. The holes go all
the way
through. Notice in the photograph that the holes begin 1-1/2 inches from
the end of the
tube that fill on the gun.
Next, take a 3/16-inch drill bit and enlarge the holes.
Using masking tape and keeping the tape as free of wrinkles as possible
mask off about six inches of the gun barrel and the end of the barrel.
Use only masking tape. Duct
tape is too thick and would make for an improper fit.
Then place the drill rod down the barrel to keep the brake tube aligned.
This perfect alignment is extremely important.
If the drill rod you purchase is a little too large, as sometimes happens,
put it in a
drill and using a file and sandpaper (80 grit) turn down the first six
inches until
it will fit inside the gun barrel. I operate the drill from the floor
with my foot,
letting the rod spin between my knees as I reduce the size. Check regularly
until you
achieve a perfect fit. If you grind the rod too small, cut it off and
start over. Fit
must be tight with no play.
Wrap glass mat around the gun and tube three times. Secure it with string
or rubber bands every half-inch to keep it tight and in place. The glass
should be wrapped about two inches behind the sight and up to the first
hold on the tube.
Now mix the resin. About a shot glassful will do. Mix it two or three
times hotter
than the package directions.
Brace the gun in an upright position and dab the resin into the glass
cloth with a
stubby brush. Keep dabbling until the cloth is no longer white but has
become transparent
from absorption of the resin.
As soon as the glass is tacky to touch without sticking (times differs
according to
weather conditions and humidity), it is time to remove the piece from
the barrel. Move
fast!
First, take a razor blade and cut a notch behind the sight so the piece
can be removed. Then push on the glass to slide it off. Do not pull on
the tube.
After removing the gun barrel, peel out the tape and allow it to finish
hardening. You must work quickly. If you let the glass harden too much
on the gun, you will have to
cut it off and begin again.
Use a grinder and 80 grit sandpaper to smooth the hardening rough surface.
Next, grind the sides down about halfway, but do not grind past the point
where the
front of the sight makes contact. Cut it down until the barrel fits easily
and snugly.
Stand the glassed inner tube upright in a vise.
Mix a small amount of resin and use an eyedropper to fill in any interior
holes or air bubbles until the solid fiberglass is level with the steel
tube end. This will give the
junction of the steel inner tube and glass coupling added strength.
Clean the eyedropper with acetone.
Cut the PVC tube to desired length. This one is eight inches. Drill a
large hole in the center of one cap, making it large enough to fit on
the glass end to the point where the sight makes contact.
Then drill small holes all around the cap at the bottom, as shown, with
a 3/16 bit.
Wrap masking tape around the cap to cover the holes.
Stand the cap with the inside tube inserted into a vise. Get the cap level
and straight with the tube.
Cut a lot of 1/2-inch square pieces of fiberglass matting and fill the
cap with it up
past the level of the small holes.
Mix resin and pour it over the cut glass to a point about 1/4 inch above
the holes and allow it to dry before removing the cap from the vise. Don't
worry about any resin that leaks out around the base hole. Resin fills
the small holes, making the tube strong
enough to take the blast when you fire the gun.
When the inside is hardened, turn the assembly over and add glass around
the backside of the cap for added strength as shown. Avoid getting resin
in the opening where the barrel fits.
Place the finished cap and inner tube on one end of the PVC tubing that
has already been cut to size. Center the inner tube as you look in the
open end of the PVC.
Now drill a 1/8-inch hole in three places around the tube about 1/4 inch
from the lip of
the cap.
Take the inner tube out and enlarge the holes in the cap to 3/16 inch.
Replace the inner tube and tighten it down with three small wood screws.
Trim the inside tube down until it extends about 1/2 inch beyond the outside
PVC tube.
Sharpen one end of the drill rod to a point and use as a punch. Stand
the tube up with
the solid cap down. Then drop the drill rod down the inner tube to get
a true center
mark.
Find a drill bit a little larger than the outside diameter of the inner
tube. Remove the cap and drill the hole.
Replace the cap on the open end of the PVC and drill three 1/8-inch holes
around the cap as before for wood screw.
Grind off any inner tube that sticks out. Make it flush with the face
of the cap.
Unfold the sections of steel wool and roll between palms to make strands
as shown.
Feed the strands into the silencer tube in a circular motion, packing
the wool tight with
a stick. Do this until the tube is completely full. Replace the end cap
with the three screws.
Paint the finished silencer black and attach it to your weapons. You may
want to ensure proper alignment by wrapping tape or placing a hose clamp
around the extension behind the sight.
Chapter 5
Defenestration and Hit and Run
Defenestration-
Death from falling.
The distance of the fall is not of much concern because the mark can be
killed by "falling" off the roof of a single story dwelling or pushed
down stairs. If the subject
is not killed, they're pushed or dropped again until they are. Once again,
a three-man team must be used to handle the subject. He must be knocked-out,
maced, or otherwise under your control.
Marks? living in high rises and apartments are the obvious choices for
defenestration. Tall office buildings are perfect for the defenestration
of executive marks. The drop should be chosen with a view to maximize
the force of impact. Fences and concrete sidewalks are excellent. Car
roofs are known to break falls, so try not to dump the subject on one.
Hit and Run
(Source - unknown)
If auto killing is to be done, it is quite often a team effort requiring
timing, dry runs and planning of escape routes. This makes it a very complex
method full of unknown variables that can make the whole hit go awry at
any time.
Other difficulties in assassinating by automobile are centered around
time, speed and choice of vehicle. Location is not as important as might
be imagined because "accidents can happen anywhere." Among the factors
to be considered are those concerning the subject - as to whether he be
a pedestrian, driver or occupant of a vehicle.
Let's take the choice of attack vehicle first. The British are considered
to be the past masters of the art of deliberately killing a subject by
automobile. They invariably choose a flatbed truck. The truck has several
advantages. Being a truck it places the driver in an elevated position
which is safer in a ram attack and allows the driver and observer considerable
overview. The vertical rise of the front of the truck is important
because in running a subject down, he quite often will be tossed up into
the air and dumped through the windshield. The brunt-edge and height of
the truck, and also the SUV, serves to knock him to the ground and under
the wheels of the vehicle. He must be run over with the tires crushing
his head and/or rib cage even if it is necessary to reverse the vehicle
and do it again.
In the ram attack of a subject's car the leading edge of your vehicle
must strike the subject's vehicle at oblique angles to the doors. Thus,
avoiding having to smash through his engine block in a head-on crash or
through the bumpers and truck in a rear-ender. A stereotypical accident
would be to "fail to negotiate a turn" as the subject vehicle approaches
an intersection and to turn wide into his lane - and him. Another would
be to
highball out of a driveway and strike him squarely on his door panels
as he passes.
Chapter 6
Garrote and .22 zip gun
Garrote Kill
When ambushing from behind you can use several methods to neutralize the
subject. The method I will talk about is strangulation. The weapon used
will be a garrote wire (piano cord or metal wire will do). It has a length
of about two feet long. Wrap the ends of the wire around your fists and
grip the central position with the thumbs. Some say cross the garrote,
this only complicates the attack and makes it less likely to succeed.
Drop the garrote over the enemy's head and pull back with both hands,
exerting enough pressure to force the enemy backwards. They will try to
seize the garrote to relieve the pressure. This method attacks the trachea,
preventing outcry, as well as shutting off the blood flow to the brain.
Continue exerting pressure
with the arms, crossing your fists behind the enemy's neck. Drive the
knee upward into the small of their back, breaking the spine. To finish
him off twist to the right, dropping him face down, then sit on top of
their back with your knee until they cease to struggle.
.22 zip gun (pen gun)
(Source: unknown)
WARNING: This was not written nor tested by the author, reader assumes
all responsibilities for what happens when built and used.
===========
-Materials-
===========
You will need:
-------------
(1) Ballpoint pen - approximately 5.3 Inches long (metal).
(2) Strong spring - approximately 1.59 Inches long (able to fit inside
2nd half and a little bit of the first).
(3) Strong metal bar - approximately 2.5 Inches long (able to fit
inside pen).
(4) Strong small metal bar (a little bigger then the circumference of
the spring and able to slide easily through the 2nd half of the pen).
A few .22 Caliber bullets.
Optional:
--------
(5) Soldering iron.
==============
-Construction-
==============
-please note: diagrams not to scale.
First untwist the ball point pen and take out all the insides (you may
break them to get them out because they are not needed and should be
discarded (see diag. A).
-The pen (diag. A)-
--------------------------
-< + :*]
--------------------------
^ ^
1St half 2nd half
< denotes pen tip (where the ink comes out).
+ Denotes middle (separation point of pen).
*] denotes push button.
Now take the metal bar (larger one) and attach it to the push button (see
Diag. B).
-Firing pin (diag.B)-
--------------------*
^ ^
metal bar push button
you can attach it by either shoving the metal bar into the bottom
or by soldering it in place (please note: I recommend soldering the metal
bar in place). Important - the metal bar must be attached in the exact
middle of the push button (the metal bar will act as a striking pin and
must be in the exact center so it will strike the middle of the bullet
causing the bullet to go off).
With the metal bar now firmly attached to the push button, put the
push button inside the pen like it should be (see diag. C).
-Firing pin placement (diag. C)
--------------------
-B-B-:-B-B-B-B-B-B-B-B-B-*]
--------------------
^
2nd half
-B- denotes metal bar.
: Denotes middle (separation point of pen).
*] denotes push button.
Now take the spring and slide it over the metal bar (see diag. D).
-Placement of spring (diag. D)
---------------------
-B-B-:BXXXXXXXXXXXXXXXXXXB*]
---------------------
^
2nd half
-B- denotes metal bar.
: Denotes middle (separation point of pen).
*] denotes push button.
X denotes spring around metal bar.
Now with the spring around the metal bar and the push button where it
Should be, attach (by soldering or twisting, soldering preferred) the
small metal bar to the metal bar (see diag. E).
-Attachment of small metal bar
(diag. E)
. -------------------
-B-B^B-:BXXXXXXXXXXXXXXXXB*]
' -------------------
-B- denotes metal bar.
: Denotes middle (separation point of pen).
*] denotes push button.
X denotes spring around metal.
^ denotes small metal bar attached to metal bar.
Note: it might also be helpful to solder the small metal bar to the
Spring along with soldering it to the metal bar.
==========================
-Test of firing mechanism-
==========================
pull back push button as far as it will go while holding onto the second
half of the pen. Now let go and the metal bar (longer one) should snap
forward and then return to its approximate starting position.
==============
-Finishing up-
==============
placement of bullet:
-------------------
a .22 Caliber bullet should now be placed in the 1st half of the "pen"
approximately 1-1/2 millimeters in front of where the metal bar would
be if the "pen" was put back together. Be sure to tape (or whatever you
think
will work) the bullet inside the casing or else the bullet, if moved,
might go off accidentally (see diag. F).
-Bullet placement (diag. F)-
---------------------------
< <* -B^B:BXXXXXXXXXXXB*]
---------------------------
^ ^
1St half 2nd half
-B- denotes metal bar.
: Denotes middle (separation point of pen).
*] denotes push button.
X denotes spring around metal bar.
^ denotes small metal bar attached to metal bar.
How to operate:
--------------
Pull back on push button as far as it will go, then let go - the bullet
has just been fired (easy, right?).
If you wish to shoot another bullet, untwist the "pen", take out the
shell and reload (see placement of bullet).
Notes:
-----
the bullet will tumble when shot instead of the spiraling because the
inside of the 1st half (the barrel) has no lands or grooves. Tumbling
is good because the bullet will rip through a target, but it does cause
the
bullet to be off target approximately 3-4 inches. Having no lands or grooves
makes the bullet hard to be traced back to its source (no striations).
If you wish to make lands and grooves, you can by taking a screw and
twisting it inside the 1st half of the "pen" (adds striations to bullet).
I would also advise you to cut off the tip of the "pen". If the tip is
left on, the bullet will still shoot, but it will blow through the tip
and send
pieces of the pen flying in different directions (also causing the bullet
to
be off target.)
-Optional: diagram-removal of tip-
/
/----------------
--/ :
< / :
--/ :
/----------------
/
< denotes tip (where ink used to come out).
: Denotes middle (separation point of pen).
/ Denotes where tip should be removed (just enough to let the
bullet shoot out).
How it should look when it is complete
-complete diagram (with tip removed)-
-----------:-------------
/-----------:-------------
<*+= B-^-:BXXXXXXXXXXXB*]
/-----------:-------------
-----------:-------------
/ Denotes where the pen "caves in" after tip is removed.
<*+= Denotes .22 Bullet taped to bottom.
-B- denotes metal bar.
^ denotes small metal bar.
: Denotes middle (the separating point of the pen).
X denotes spring around metal bar.
*] denotes push button.
============================
-Advantages & disadvantages-
============================
disadvantages:
-------------
(1) one shot capacity-only one bullet can be shot at a time (you must
reload the gun everytime you want to shoot).
(2) Not as accurate as a regular .22 Caliber gun (but the gun was not
intended for target shooting).
(3) Looking like a pen may cause dangerous situations.
Advantages:
----------
(1) easy to build.
(2) Easy to use.
(3&4) Easy to conceal and discard.
(5) Low cost (almost nothing).
Chapter 7
Explosives
Explosives have been used for many years as a form of assassination, and
terrorism. Probably the most known group who uses explosives are the Mafia.
Explosives can be used in many ways: under a car, in a light bulb, a light
switch, etc.... There are many ways apply explosives the sky's the limit.
The explosive is the actual cause of death, it's the shrapnel which causes
injuries that cause death. So keep that in mind when using explosives
for assassination. In the following chapter I will supply you with different
recipes for explosives use them how you will.
ANFO
(original source - TAFE blasting course)
(secondary source - Makeshift Arsenal)
ANFO is the most commonly used commercial and agricultural explosive as
it is cheap and does a good job, this is the explosive farmers use to
blow stumps out of the ground and mines also use it on mass. ANFO is the
perfect earthmover with great heaving power brought about by a lot of
effective energy and relatively low detonation velocity. ANFO (ammonium
nitrate fuel oil) can be manufactured by mixing 17 parts prilled AN with
1 part diesel and left one hour to let it soak in, it is than ready to
use. ANFO reaches its maximum effective energy at approx. 5.5% diesel
remainder prilled AN. It is sensitive to detonation from 2% to 12% at
which point the prills are saturated and will not hold anymore oil. The
Det velocity is dependent on the density of the loading and the confinement
of the charge but typically detonates within the range of 3000 to 4500
m/sec. The denser and more confined the higher the DV, it will have a
density of approx. 0.8g/cc in the prilled form. Properly mixed anfo will
detonate to 50 grams of high explosive.
ANNM
(secondary source - Makeshift Arsenal)
ANNM (ammonium nitrate nitromethane) is a very powerful and sensitive
binary explosive that holds more power and is more brisant than any commonly
available commercial explosive (with the exception of PETN in detonators
and det. cord).
To make ANNM 1 part pure nitromethane is added to 5 parts powdered AN
and left 1 hr to soak in, in sealed container. This explosive is very
sensitive and I've never failed to detonate it using either of the peroxide
explosives, to guarantee initiation a matchbox full of the explosive putty
should be used however you could probably get by with half this amount.
ANNM Plastique
(original source - kitchen improvised plastic explosives)
(secondary source - Makeshift Arsenal)
This is a very useful explosive containing the same qualities as strait
ANNM but in a plastic moldable form. To make first add 1 part smokeless
powder to 2 parts nitromethane in a sealed glass container, the nitromethane
being a powerful solvent will break down the nitrocellulose and you will
be left with a black sticky substance that will act like jelly. Now finely
powder AN and add 1 part of this "jelly" to 3 parts AN and knead together
with gloved hands
AP Putty
(secondary source - Makeshift Arsenal)
This explosive putty is made by the combination of two other explosives,
those being acetone peroxide and double base smokeless powder.
First the smokeless powder is turned into a paste by combining 2 parts
powder to 3 parts acetone in a sealed glass jar, this is left for 3 days,
you should now be left with a black paste with a viscosity slightly thicker
than honey. Pour the required amount of A.P into a bowl than slowly add
the paste until the mixture has a moldable density than remove. This is
the explosive and to use just mould into a shape or around whatever, insert
fuse and let dry (acetone will readily evaporate). when it is rock hard
simply light fuse and run.
Incendiary Brick
(Source - Iceman)
(This bomb contains shrapnel)
Materials Parts by Volume
Powdered Potassium chlorate 40
Powdered Sulfur 15
Granulated Sugar 20
Iron Filings 10
Wax(Bee's or candle) 15
Spoon
Brick Mold
Measuring cup or can
Double Boiler
Heat source
Preparation
1. Fill the bottom of the double boiler with water and bring to a boil.
2. Place the top half on top of the bottom half and add the wax, sulfur,
sugar, and filings in the proper amounts.
3. Stir well and blend all the materials evenly.
4. Remove the upper half of the double boiler and place away from heat
source.
5. CAREFULLY add the required amount of potassium chlorate and stir again
to obtain a homogenous mixture.
6. Pour the mixture into the brick mold and let it cool and harden.
Lightbulb Bomb
(Source - Hell's Angel)
Materials:
1. A few light bulbs
2. Torch (one that will melt glass,
radio shack single cylinder model.)
3. Gasoline
4. Liquid soap
5. Epoxy glue
1. Make a hole in the light bulb about half an inch below the metal part.
(don't make it on the bottom, because if the seal you will make should
break, the person/room you wanted to eliminate will notice the hole (the
gasoline will drip on the floor.)
2. Now, carefully fill the light bulb about half full with gas, then the
rest with soap (hold at an angle if you have to.) Now, use the epoxy glue
and glue the hole.
3. Thirdly, take the epoxy glue and glue over the hole.
4. Finally, find a light socket and screw the bulb in. Make sure the light
is off. If it is on, then, I will send flowers. Don't test it, unless
you are committing suicide.
The next few files aren't really for killing but more for sabotage which
might be necessary when a contract requests it.
Molitov Cocktail
I'm sure everyone has heard of this one. The famous/infamous Molitov Cocktail.
First a bottle is filled about 2/3 full with gas, a rag is than stuffed
into the neck forming an tight fit, the rag is soaked in fuel. Than you
chuck it at the intended target. Don't be a jackass and place it on the
ground expecting it to blow up, cause it won't.
Napalm
(source - Makeshift Arsenal)
Homemade napalm is most easily done by dissolving Styrofoam (white bead
things in beanbags / protective packaging) in gasoline until you get a
sticky white mess. This method does work and you will end with a substance
that will stick to anything and burn for a long period of time. This is
best used with a simple explosive to spread the burning mess around the
surrounding area. For this purpose a simple pipe bomb can be used, however
for a greater spread, the explosive putty in the Explosive section can
be loaded into a container along with blackpowder along with smokeless
powder stars. Stars are added to the bomb to lengthen the flame of the
explosion and more reliably ignite the napalm. Simply scoop the "napalm"
into an easily burst container than load the explosive into the center.
These explosives also give a very nice looking mushroom flame upon detonation.
Disk Bomb
INGREDIANTS
blue or white tip match heads
Nail polish remover
1 3 1/2 Floppy disk
Knife
First take the disk out of its jacket and do the following:
Take a small dish and pour acetone (nail polish remover) into it. Now
get a lot of matcheads and put them in it. Now pulverize it until you
have a somewhat gooey consistency. This is what you should brush on the
disk in a thin layer. When the disk is booted it will heat up and set
their comp on fire, and destroy his files.
Tennis Ball Bomb
Materials:
One tennis ball
Alot of strike anywhere matches
Scissors
Tape
First cut a hole in the top of the tennis ball, about 1 1/2 inches long.
After that place the broken match heads into the tennis ball. Then if
you want I suggest it, cut off the striking pads, fold them in half and
put in the tennis ball with matches. Put tape over the hole to keep the
matches from falling out. WARNING! Do not toss the ball in your hand or
grasp the ball hardly, the matches are set off by friction.
Chapter 8
Poisons
I'm not especially fond of poisons but to be a expert you must study all
aspects of your field. So here you are. With some common sense on your
part you should be able to figure out how they are applied. If you do
indeed take the information provided in this article seriously enough
to do it, please forget where you read it.
Nicotine-- One of the most deadly poisons on Earth, one reason I don't
smoke. One way of extracting nicotine, take several cigarette butts and
soak them in plain water for 3-4 hours. Another source is snuff, dump
a can full of snuff into a glass and fill it with enough water to cover
the snuff. Wait a day. Strain out the liquid throw away the snuff and
wah la you have a poison.
Antifreeze-- Basic antifreeze is a deadly poison, and when taken in amounts
of 3 oz. or more, will result in death. 6 oz. is suggested for a hit.
The symptoms of poisoning resembles drunkenness. It has a sweetish flavor,
so it can be used in the target's tea or certain salad dressings.
Diffenbachia (dumbcane)-- Take 2-4 of the leaves and boil them in water
(don't inhale the fumes) When the water becomes a greenish color, take
the leaves and throw them away. Now take the liquid and add it to the
victims drink, food etc. The victims? voice goes kaput.
Oleander--. Take a twig of this bush and grind it into a fine powder.
Place the powder in the salt shaker, or substitute it for any other type
of seasoning...Causes death within 3-4 hours...sometimes quicker
Poison Oak/Ivy--. Take the leaves and do the above process. Or boil the
leaves and when the water turns brownish/green pour it out into a vial...Add
a few drops to the victims? beverage.. It tends to destroy the victims?
vocal cords...
Systemic roses--. Take a rose bush and soak the ground around it with
a very poisonous fertilizer. In the days following the rose leaves, stems,
etc will become highly deadly. When it scratches the victim. He/she dies..
Rhubarb. =-=-=-=- As many people know the stalks can be eaten but the
leaves will kill simply grind them up or cut them up and put them in food.
Potassium Cyanide--. This is chemical is contained in appleseeds. To get
it you must grind up about 12 oz of apple seeds ..The effect is close
to radiation poisoning...It kills within 6 hours. I've also heard that
this is in peach pits.
Others (Unknown!)-- Take 3 no-fly pest strips and place them in a jar
of turpentine overnight. In the morning scoop out the white/brown gel
at the bottom.
Chapter 9
Silent Movement
Silence is perhaps the assassin's greatest friend. Silence is necessary
in every aspect of the assassins? job. Within the next chapter I will
discuss several different silent movement techniques.
Crossing Step
This method allows you to move quietly and quickly down hallways, passages,
etc. If you look the tracks appear to go in two different directions at
once. To use this method you must first assume the following stance: stand
with back to the wall, crouch slightly, bow legs with knees pointing outward,
turn head in direction you wish to go and lower the shoulder facing that
direction. It looks like a fencing posture, with lead toe pointing at
a 90-degree angle to the body and the rear foot facing 135-degrees away
from it. Now cross-step in the back with the rear leg, placing the toes
past the lead foot, facing the original direction. The toes of each foot
now face those of the other. This extreme toe-in position is necessary
to allow clearance for the lead leg, which is drawn through as weight
is shifted onto the rear leg to again assume the original position. When
passing a window using this method, you should listen for sounds from
inside. If the occupants be silent or sleeping (snoring), or doing something
which requires attention (cards or something), they're less likely to
detect your presence. I suggest you should listen before and after you
cross the window.
Night walking
This next method strengthens the toes and helps walk long distances on
your tiptoes. First lower the body for better balance. Extend the arms,
palms down, at waist level. Step forward with you left foot first, balancing
on the right leg. Place the toes lightly on the surface, and shift the
body forward. As you move the left foot, draw the toes back slightly press
the heel down lightly. Glide forward in the same manner. This whole movement
will look like the cartoons when they're sneaking around,
you might know what I mean.
Serpent step
This movement is used to observe the enemy and penetrate enemy areas when
cover is scarce and speed is not essential. First keep the body flat as
possible. The hands are made palms down, near the face, with elbows close
to the body, toes outward,
and legs spread. Keep the head lifted. To move forward, extend the arms
and toes of the left foot. Keep the weight on the forearms and left leg
from your knee to your ankle. Pull with the arms and toes of the left
foot. Thus, the body is lifted above the ground to prevent any scraping
or any dragging. Change the pushing leg every now and then to avoid fatigue.
After every movement stop, look, and listen.
Dragon step
Keep the body free from the ground by placing the weight on the forearms
and the lower legs. The knees are maintained low behind the ass, to reduce
silhouette. Moves forward by alternately advancing the right knee/left
elbow then right knee/left elbow? get it? This method will make you vulnerable
to attack, so I suggest you use this only in ingress.
Rush step
This is the quickest way to move from one position of concealment to another.
It also exposes you so I would suggest you only use this when there is
good coverage. From the prone position, raise head and pick where you'll
be moving. Lower your head, draw the arms into the body, keep the elbows
in, and pull the right leg forward. In one movement, raise the body straightening
the arms. Spring to the feet, stepping off with
the left foot first. Run to the new position using the shortest route
possible. Carry your body on the balls of your feet, in a crouch, with
shoulders rounded, arms hanging loosely at knee level. Press the first
knuckle of each index finger with the ball of the thumb. As you near your
position, plant feet slightly apart, drop to your knees as quietly as
possible, fall froward and break the impact with the heels of your hands.
Shift your weight to either side and roll over into the position behind
cover. Lie as flat as possible.
Entering pivot
Approach the wall or barrier, press against it, resting your weight forward.
Place the near hand by the knee and the backhand close to the face. Slowly
lean the head forward and peek around the corner. After determining that
the movement can
be made safely, draw the head back out of sight. Step quickly around the
corner with the lead foot, placing the heel in the final position. The
right leg doesn't move (you'll pretty much be in a horse stance facing
the edge of the corner). The back glides around the corner without touching
it as the weight is shifted onto the left leg. When the hips have cleared
the wall, the right leg is drawn around to close the stance. Press your
back against the wall and check to see if you have been seen.
Chapter 10
Protecting your "ass"ets
Once the job is over protecting your ass is the most important thing.
In the following chapter. I'm getting kinda tired right now so bear with
me.
HAZARDS OF THE HIT
Identification
Identification of the Hitman should be a matter of accident. It will happen
when you unwittingly stroll into the view of a CCTV camera, or when an
uninvited policeman joins you when you least expect.
Identification is calculable risk - and like any other risk it can be
reduce or eliminated by proper planning.
When considering the feasibility of your hit, unless you wish to be a
martyr and get caught, you should always consider the risk of identification.
This risk is involves mainly...
· The risk of being seen by somebody on adjacent premises (see 'eyewitnesses');
· The risk of being seen/caught by someone on site;
· The risk of being recorded on a security camera;
· The risk of being caught by police/security patrols.
By carrying out proper reconnaissance, and noting the position of security
systems, nearby premises and the hours of occupation on the site you should
be able to minimize the risk. In practice it is never possible to eliminate
the risk because of the unexpected - mainly the fact that your work will
attract the attention of the police or security personnel.
When carrying out the hit you should consider means of avoiding visual
detection. Camouflage is a good way to avoid distant detection, but this
must be selected carefully. Think about the situation you are working
under...
· Even in the dead of night, especially in/near urban areas, it is rarely
truly black, so black clothing is not appropriate. Dark shades of blue
and gray are better - even in dim light black will always stand out against
a light colored background;
· In daytime it may be better to dress to mislead, i.e., dress as if you
belong to avoid being spotted as something 'abnormal' - for example dressing
up as an average Joe
i.e. a plumber (overalls)
· If working in countryside areas, or building sites on the edge of the
countryside, khaki and camouflage jackets give the best protection. If
working in the dusk/dark you should also consider wearing a balaclava,
or blacking out your face - you would be surprised how well white faces
stand out in light!
· Sometimes the backdrop is important. If you are working under floodlights
against a pale or white background, by wearing black you will stand out.
It may be necessary to take some sort of outfit made of different colored
material i.e. Ghille Suit to avoid detection. This may seem extreme, but
many CCTV cameras have a specific focus field - if you remain some distance
away, and present little color contrast to the background (especially
with black and white cameras) you may be able to sneak past without the
camera getting any clear image of you.
An alternative, if identification is likely, is to disguise. As noted
above, by dressing as if you 'belong' to the scenario - e.g. by dressing
as a workman carrying out 'routine maintenance.' You can also change your
appearance using wigs, by padding your coat to make you look bigger, or
by masking your features using a hat or hood.
Paper trails
Modern electrical systems and banking systems make life very easy. You
can travel anywhere in the world using your credit card, pay for products
by check, or use your cards/personal documents (e.g., passport/driving
license) as a means of identification to join clubs. In practice, this
leaves a trail of 'paper' - little pieces of information that show you
have been there.
Credit card transactions are logged on computer - as are some check payments.
By cross-referencing purchases of certain equipment with card numbers,
certain individuals who can be traced. Then, taking these numbers, cross-references
can be made to your other purchases.
Likewise, whenever you take money from a bank machine, the time, date
and location are stored on a the bank's computer. If you are suspected
of a crime, the police may apply to obtain this information to prove your
whereabouts.
When purchasing equipment you should always use cash - used bank notes
if possible. Using checks or credit cards generates paper trails. Also,
never use a check or credit/debit card when you are 'in transit' to or
from the hit - it will generate a paper trail locating you to a time and
place, and will conflict with any alibi you invent.
Eyewitnesses
Sometime, somewhere, you are going to be seen. With careful planning this
risk can be minimized on the site of the hit. The problem is often getting
to or from the site without being 'noticed'. Being seen is one thing -
getting 'noticed' as something out of the ordinary is the problem.
If possible, access the site using a route not directly associated with
the site. Given the choice of a country lane leading to the site, or a
five-mile cross-country hike, I would choose the five-mile hike. On the
other hand there is safety in numbers - if you can work your way in and
out of a crowd the weight of numbers prevents people or CCTV cameras from
clearly identifying one individual.
Another problem is disguising your transport. Lone cars in country lay-bys
get noticed. Police cars passing unoccupied vehicles will quite often
log the registration to check if the car is stolen - this registration
will then stay in the policeman's notebook for future reference.
As a general rule you must always plan to avoid looking out of place,
strange, or unexpected. As far as is possible, try to look normal. If
you cannot look normal, disguise yourself by hiding your features, especially
hair, beards, color of eyes, scars or birthmarks, and most certainly your
voice or accent.
Fingerprints
Fingerprints, in any classic crime film, are the primary means of identifying
the suspect without doubt. It is because of the accuracy of fingerprint
identification, and the use of modern computing techniques to identify
a single print from thousands of records, that you must always guard against
touching any object without some form of hand covering.
All your tools must be cleaned before the hit to remove any accidental
fingerprints that might be on them from their last use. Then, even when
you put them back in your stash, you must never handle them without gloves.
When on the site, for whatever reason, never take your gloves off. For
obvious reasons this means that your gloves must be comfortable so that
you can wear them for a long period of time.
I tend to put my gloves on when entering the site, and take them off when
leaving. Gloves in public, unless it is very cold weather, look suspicious.
Finally, before going to the hit, remove all identifying objects such
as coins, wallets, keys, jewelry, etc., from your body, and stash them.
In fact, unless you will need money on the journey, it is not a good idea
to take any object on the hit with you. Not only do such objects carry
fingerprints, but if you drop them they will also identify you.
Biological tracing
Once fingerprints were the only problem. Even blood would only identify
a blood group - which unless it was rare could only indicate one of a
few hundred suspects when correlated with other evidence.
Today, 'genetic fingerprinting' can identify you as an individual with
a probability of misidentification of about one in one million. Also,
rather than just blood, it is possible to take genetic fingerprints from
all bodily tissues such as skin and hair. For this reason you must be
extra careful when working.
If you scratch yourself you should carry bandages to stop the blood flow
immediately. You should also try and clean the implement, which injured
you because it will have traces of blood or skin on it. If you seriously
cut yourself you should stop the bleeding as best as possible and leave
the site immediately. The one good way to dispose of DNA evidence is ammonia.
I suggest, just in case a little ampule of ammonia. If you have long hair
- that is anything more than a skinhead does - you should also wear a
hat or balaclava to stop it falling out, or getting caught on fences or
machinery.
Your clothing, even in everyday wear, will pick up minute quantities of
skin and hair, which will identify you if it is found. As advised earlier,
it is a good idea to keep your tool stash and your other equipment/clothing
stash separate. At least then if your clothing is found, there will be
no incriminating tools with it to tie you to any one particular site.
Records/information
As well as indirectly generating paper trails by paying for things, keeping
receipts or invoices will also provide evidence against you. When you
buy things dispose of the receipt immediately. Also, never dispose of
receipts/invoices in your rubbish at home - a quick sort through by someone
will reveal them.
If you regularly use public documents to get information on the job site
you were the hit will take place, such as planning permissions, avoid
giving your name to the staff at the office concerned. If possible, get
someone unrelated to the hit to get the information.
If you must get something and there is no alternative, never use a false
or assumed identity. At some point you can be assured that you will be
found out. You will just have to use your own name, and then try and invent
a plausible excuse for you being there and buying or looking at the information
concerned.
Finally, never phone the premises you want to hit from home - the call
may be logged by the organizations tapping your phone, and the call will
be logged on your billing account.
Tip-offs and cold-calls
Agent provocateurs have been used for centuries as a way of setting up
groups or individuals for capture. Suspect anyone whom you know little
about, even if they seem to be a Goodfella.
Another problem is people calling you up out of the blue and asking you
questions over the phone. Never tell them anything that is not already
common public knowledge. Better still, if you can reasonably get away
with it, plead ignorance. If someone cold-calls, always try and get a
name, address and phone number from them. I usually say that, "I don't
know, but I know a man who does - what's your address?". Also, when they
hang up, immediately dial *69 to see if their number is left in the system.
Later you can phone back - perhaps at lunchtime when someone else may
answer the phone - and see if they are who they said they were.
Never reveal any information about your activities to anyone who questions
you directly. However, at some point, you will want to talk to someone
about it - it's human nature. If you work with others this presents little
problem. If you work alone, you must find someone to confide in. It is
important that you get all your thoughts, fears and excitations about
murder off your chest (not really suggested). If someone cold-calls you
then any residual fear or boast may accidentally fall out.
Hit planning and modus operandi
The way you plan a hit and carry it out - your 'modus operandi' - will
give you away. For this reason it is important to vary your working methods.
It won't stop you getting caught, but it might prevent them from pinning
so many cases on you.
Always try and vary the subject of you target. Never use the same techniques
from one hit to the next.
By varying your ways of working on the subject of the hit, and your means
of access and exit, you confuse the opposition. By confusing them you
will evade detection and capture for longer, and more importantly, they
may not be able to pin every job you've ever done on you.
Fake I.D.
I've made some fake I.D.'s before, yeah they were good for buying liquor
but that's about it. If you really want quality I.D.'s steal 'em. One
of the best places to acquire I.D. is at the gym. This way you don't go
through the hassle of having to get a SS# (social security #). One is
provided for you. Only problem is you're stealing another guys SS# that
could hurt his feelings and his bank account, boo hoo it happens all the
time. With all the info you have from the other guy you can get loans,
open bank accounts, buy guns, whatever the hell you want. To apply for
a loan or an account, whatever you'll need picture I.D. For that if you
know a good I.D. forger go for it. I personally use Promaster I.D. cards.
They are a company who works out of England. Very good work.
Erasing the yourself
DIE:
The first order of business to kill the former self, which can be largely
accomplished by closing bank accounts (without money you're nobody). After
that, an unscrupulous individual can either let his old ID slowly fade
away or hasten its demise by purchasing a death package. Available for
between $500 and $1000 in Nigeria, the Philippines, and Mexico, the package
includes a death certificate, obituary and funeral announcement. Government
agencies will erase all Social Security and IRS records upon notification
of death. To obtain a death package, it helps to have a few local guys
on your side-- a lawyer or cop known for his love of money should do the
trick.
GO TO THE GRAVEYRAD:
After "dying" it's time to get a new identity. The newly deceased needs
to pursue headstones to find someone who died before he was 16 (no drivers
liscense no social). Armed with deceased's name and DOB, he then applies
for a copy of the dead guys'
birth certificate with the state's Dept. of Vital Statistics-- most apathetic
government employees will give it out without verifying I.D. With a birth
certificate, getting a social security card and drivers license and passport
is a cinch.
BUY A FAKE PASSPORT:
FINOR (www.finor.com) will sell anyone a camouflage passport and backup
documents for $500. The passport will bear the name of a country that
sounds familiar but doesn't exist anymore. Vendors use extinct nations
so they can make fakes without hurting
another nations feelings. With it you can secure other I.D., but don't
try to cross boarders.
HANDLE NEW ID WITH CARE:
The most abused piece of personal info is social security number. You
should only give in situations that have tax consequences, like getting
a job or buying a house. Don't give it when applying for a driver's license,
credit cards, or fishing license. They only use it to authenticate who
you are, the danger? Some employee checks your I.D. and boom you aren't
really you... busted.
GET THE HELL OUTTA THE COUNTRY:
Just so you know it's harder to find a foreign citizen than a U.S. citizen,
most Third World countries will offer citizenship to anyone with $50,000
to pour into their crappy economies. If you want to be a new citizen you
should contact a lawyer of one
of these nations, pay the $500 for citizenship papers and put $50,000
in the bank. Infused with the currency, your adoptive country will gladly
grant citizenship. If you want my suggestion; New Zealand, it has the
world's highest standard of living, supports fiscal freedom and privacy.
Destroying the Evidence
One of the best ways of getting rid of paper work, is of course fire.
In Vietnam the safe at a base, which contained all the battle plans, had
a thermite grenade in it in case the enemy overran the base. I would suggest
the same. Thermite, Napalm, Gasoline, anything that burns for a good amount
of time.
Trash is another good place to get rid of the evidence. Don't be an idiot
though, like this one guy who through away his latex gloves, the murder
weapon, and the clothes he wore outside the company where he worked. If
you are going to throw away evidence, I would suggest a big company such
as wal-marts trash bins, than another spot. Don't throw away everything
at one time throw pieces away each time. If you are going to throw away
a gun take it apart. If you are going to throw it off a bridge take the
time to dismantle it and throw it off at different intervals with any
luck the pieces will be swept away or swallowed in the mud.
Burying it is also a good idea, but always bury it a good ways off the
road, path, whatever. You don't want some curious bastard wondering why
there is fresh dirt packed. If there is one enemy of the burier it's curious
George.
Chapter 11
Planning the Hit
Reconnaissance
Reconnaissance is essential. It is what enables you to get into, move
around, and get out of a site without getting lost, hurt or caught. It
also enables you to assess the needs of the hit in terms of equipment.
Maps
Maps are important - mainly in getting on and off the site. As well as
having one way in, it is a good idea to have more than one way out. For
example, where a site is close to a river, a railway line and a main road,
which is the safest means of access? These factors can be assessed from
the map, and then tested/observed on the ground before the hit.
The maps I use most are the 1:25,000 scale 'Pathfinder' Ordnance Survey
maps. These provide details of the land in the area, field boundaries,
roads, footpaths, and any nearby buildings.
There are two ways to get a map of the site:
· Ordnance Survey, at a HMSO and specialist map shops around the country,
print up to date digital maps at 1:10,000 or 1:1,000 scale, showing the
most recent information on a site. The 1:10,000 maps, and sometimes the
1:1,000 maps can also be found in many local libraries, but they tend
to be a few years out of date.
· At some point someone must have applied for planning permission for
the site. The planning permission, together with detailed site maps, building
drawings and details of any plant on site are kept on 'public registers'
with the local planning authority - normally the District council.
Photographs
If few details are available about the site from maps or planning permissions,
the next best option is to get some photographs. One warning about this
- never get the photographs developed by a postal service, and if you
take them to a shop, never take them to a shop near the site you intend
to hit. I suggest a 1-hour photo shop, there the employees usually never
have time to actually look at the photographs.
Also, once you have planned the hit, get rid of the photos the day before
you carry the hit out. Never dump the photos in the trash - either dispose
of them elsewhere or burn them.
Activity schedules
Where the site is part of a business, or someone lives there, you should
watch the place for a week or two to get an idea of when people come and
go. Even on a site, which is continually occupied, there may be a window
of opportunity when you can get in, carry out the hit, and get out again.
Security details
When carrying out reconnaissance, never barge up to the area and start
taking photos! Approach any site with caution. Check for the presence
of alarm systems, closed circuit TV (CCTV) cameras, security patrols,
guard dogs, or even infrared/microwave motion detectors mounted in the
open ground or inside buildings. If you discover any security precautions,
you will have to find a way to bypass these systems.
Planning
If anything goes wrong - if security guards or the police turn up, if
you set off all the alarm systems, or if you hurt yourself and need the
quickest route out - it is planning the hit that will save you from ultimate
imprisonment and the end of your career. The planning process can be broken
down into a number of simple topics or stages. In effect this section
reproduces what goes through my mind when I plan any hit.
Access/escape
Selecting your means of access and exit is as important as the hit itself.
You may need to get into somewhere avoiding security cameras or floodlighting.
To get out you may need to chop through fences.
If possible I prefer to have different routes of access and exit - this
is sensible because if your means of access is discovered, a hole in the
fence for example, then it does not preclude your planned means of escape.
Don't just plan the access and exit to the site itself either - plan the
whole route from the point where you leave your transport through to where
you are picked up again. Sometimes it is better to walk three miles across
country rather than have to drive a car down the road running to the site.
As well as your means of access and escape, if anything goes wrong you
will need to ensure an alternative route.
If you can get someone to drop you off, it is always better if you can
be picked up somewhere else so as not to attract attention. If you have
to rely on yourself for transport you will need to ensure that your car/bike
is not visible - it may even be worth investing in some camouflage netting
from your local army surplus store if there is a lack of natural cover.
Security
If there are people on site you will have problems. If there are guards
who just sit in their hut, never walk around and do not have CCTV, you
can get in, do the hit and get out fairly easily - you will just have
to adapt your methods to be silent.
The problem normally arises when you are not aware that people are there,
until they confront you. You should have picked up the likelihood of staff
being on site when you carried out your initial reconnaissance - but sometimes
things happen as you expect them to.
If confronted by someone - just leg it. Don't provoke a confrontation.
Any sensible person would not chase someone who was carrying a gun or
knife.
You can arrange a distraction - though this will not give you very long
to work. Alternately you could use the 'cry wolf' approach. You keep cutting
holes in the fence and setting off alarms for a few weeks, but not actually
entering the site. Over this time the staff will become tired of the incidents,
and will not treat it seriously. Then, one night, you actually do something.
Equipment
As part of your reconnaissance you should get as much detail as possible
of the equipment on site, and its design and construction, in order to
assess your tooling needs. You could turn up with the standard kit, outlined
earlier, but if you can tailor your tooling resources to the equipment
concerned, you will get a better result.
Entry
Getting into the site is very important - particularly if there are people
around. You may need to devise a way of getting in which does not attract
attention - particularly if you want to use the same route out again.
When scoping a site for entry I have a few basic tactics:
· Fences: Go through them, not over them - if you have bolt cutters it
won't take any longer, and there is less risk of being spotted. (Tip -
with chain link fences, just cut the same thread of wire in the fence
top, bottom, and three or four places in between, then pull out the wire
with your pliers. The fence will then just fall into two.)
· Roads: Try and keep off them. If there are hedges or walls, travel behind
them until you get to the site.
· Walls: Not much option but to go over - in which case you may need extra
equipment. I would not rely on exiting over a wall, just in case someone
takes your ladder away.
· Ditches/rivers: These can provide good cover, so long as they have a
dry bank. If you can, cross the water coming in - it's always better to
work dry. If you have to you can always splash through on your way out.
· Gates: If the gate is not locked - fine. If it is, you'll need bolt
cutters to get the padlock off. If possible try and get a padlock which
looks the same so that you can remove it on your way out without problems.
Never leave a cut padlock in view - it's a sure sign to a passing policeman
that someone's inside.
· Doors: Doors are problematic. They are very easy things to alarm, either
with mechanical micro-switches or magnetic reed switches. If in doubt,
you may always try going through the door itself, but the cutting operations
will be noisy.
· Open concrete yards/grass: I avoid any open area, especially around
factories/offices. Open areas are perfect for using CCTV to pick people
up. Another example of open areas to avoid are power stations. Most power
stations have clear paths cut through the undergrowth around them. This
is because specialized microwave beams run down the avenues, and will
sound an alarm when broken by anything more than 2 feet tall.
You will have to consider the options for your own site and work accordingly.
Workplan and timing
I always stick to a work plan. I calculate how long it will take to travel
to the point of access; enter the site; travel within the site; retire
the mark; exit the site; and travel back to my transport. I also work
an order in which to hit the mark, taking into account problems such as
being seen, setting off alarms, accommodating neighbor?s movements. This
may seem unnecessary, but it is a very effective way of disciplining yourself
to do what you came to do, and get out. Also, where considerations such
as police patrols, staff changeovers, or covering yourself with an alibi
are concerned, timing is essential.
A key consideration in the workplan, if not working alone, is when you
are due to be picked up by your transport. When working with others, if
I give a precise time to be picked up, and I will ensure that, to the
second, I am there. If, for example, travelling into the site takes longer
than you anticipate, you should assume your trip out takes long too, and
deduct time from your work allocation. Never let your transport sit around,
or endlessly circle past waiting for you - it attracts attention. If possible,
always arrange a place where you can wait for your transport without being
seen, then you will not have to worry if you arrive early.
Special considerations
"The best laid plans of mice and men...." - there is always something
you didn't think of. You have to take this into account. Give thought
to what happens if you lose a shell casing, or what happens if the mark
you're looking for is not there.
In terms of planning, the biggest consideration must be how you use the
time - and how the availability of it affects your use of tools. If you
were planting incendiary devices, you want it to go off at the right time.
This all takes extra time.
Consider also situations, which may assist/prevent, the hit. For example
noise may be a prime consideration, but if you hit in the middle of a
heavy rainstorm, the noise of the wind and falling rain may cover the
noise you make. Likewise, the hit may require travelling long distances
cross-country to reach the site, which is best done under a full moon.
But if it is cloudy that night, you may have to abort - perhaps until
the next full moon. The best way to take problems and setbacks into consideration
is to allocate extra time in your workplan.
Reconnaissance
Having considered the problems, and thought up solutions, reconnaissance
will tell you if your solutions will work. It will also give you essential
information as to the layout of the facilities you want to hit, what tooling
will be required, and an idea of the timings involved for the workplan.
For me, a proper recon. consists of the following things...
· Checking access/exit routes: You must check that what you planned on
the map can be achieved on the ground. The best way to do this is to walk
the route - if this can be done without arousing suspicion. It will also
enable you to familiarize yourself with the route if you have to do it
in the dark. You can then select the best way in, and the options to get
out.
· Mapping the site: You must familiarize yourself with the layout of the
site. Sketch plans, take photos, and memorize a picture of the site in
your head. There are also other sources of information you can access.
1:10,000 scale maps will give you detail about the position of buildings,
and the planning permission or waste licenses held by your local authority
will contain plans detailing not only the location of buildings, but also
the layout of rooms inside the building, the location of drainage pipes,
services, and perhaps even an identification of what each building is
for. Use of council documents is especially useful when you have no way
of directly scoping the site. Considering the plan, you should identify
the locations.
· Target identification: If there is one thing that is the professionals?
worst nightmare, its mistaken identity. Make sure its the target's house
and not his best friends, or girlfriends house.
· Identification of routes around the site: Having identified access,
exit, and position of the hit(s), find easy routes between these points
within the site, avoiding any problems such as holes, floodlights, CCTV
poles, etc.
· Identification of potential hazards: In practice, this means identifying
the things that will get you caught. You will need to confirm the hours
of operation so that no one will be there when you turn up. If there are
people there, you will need to observe their movements to find out if
there is the opportunity to carry out the hit. Finally, you will have
to consider other human related problems such as the view from nearby
properties, the presence of police patrols, and the likelihood of meeting
someone on your way to or from the site. You should also conduct a thorough
check for CCTV systems, security systems, and any indication that the
equipment you want to hit is alarmed.
· Commitment/abort procedure: What are you going to do if you can't carry
out the hit? You will need to plan a route to the pick-up point, and you
may have to find somewhere to hide while you are waiting.
Bringing all this data together will give you your working plan.
Mapping out your workplan
When you have the results of your recon, start mapping out your workplan.
First, work out how much time you need to do the hit, and what weapons
you will need. Then, taking into account travel times, work out how long
you will be inside the site. Finally, work out how long it will take to
get to and from your transport. This will give you the total time the
hit will take, and you will be able to plan schedules with your associates
and your alibis accordingly.
Just in case of incident, you should also plan an alternative route out.
Always assume when planning this route that someone is after you, or that
you have injured yourself. If you are relying on someone else for transport,
you will also need to arrange another pick-up point, and a time to be
there. Realistically the pick up will need to be some distance from the
site, or you will have to consider finding your own way home cross-country.
Getting there
As noted above, you must access the site in a way that does not attract
attention - especially if you intend to exit the same way.
If you are using your own transport, it will need to be stored while you
are away. This relies on two principles - camouflage, or putting it where
no one will think it out of place. For example, a single car in a lay-by
on the side of the road attracts attention. A car in a pub car park, where
there are many others parked, does not.
If you are being dropped off, don't waste time, Have all your plans clear
before you get there, arrive, gloves on, and quickly exit the vehicle
with your tools.
Commitment point
Do not proceed with the hit if it is obvious that it cannot be achieved
- this is usually when someone is present on the site when you didn't
expect it, or the conditions on the site have changed, for example the
weather, meaning that the hit cannot take place. In these situations it
is essential that you have a way of travelling to the pick-up point, and
that you can wait there for your transport.
Working
The benefit of having a plan of work is that you don't waste time on site.
You know where to go, you know what to hit and what tools you have to
do the job. If there is more than one of you, you should also work out
specific responsibilities for working. If you must abandon the workplan,
then by necessity, this should entail aborting the whole hit.
When things go wrong
If your planning work was conducted well, things should not go wrong.
Things only go wrong because you did not consider them during the planning
stage, or they were not anticipated. If things go wrong, don't hang around,
make for the exit. If necessary, because the exit route is not available,
use your alternative. If you are injured, there are various options. If
alone, you should try and make it out straightaway, but if this is not
possible, accept defeat, and raise the alarm/find help. If there is more
than one of you then there is always the possibility of help. If you are
cornered, or caught, give in - they probably have a reasonable identification
for you by then anyway.
Leaving
Leave as planned. If you have to use another route out, use your alternative.
If you abandon your plan you risk getting lost, trapped, or seen by people/police/CCTV.
The only time to abandon your exit route is when there is no alternative
because you are being pursued. Under normal circumstances, return to your
transport. If you have planned accordingly, you should turn up a few minutes
early and have somewhere to wait out of view. It is also a good idea to
have some soap and water so that you can wash off any identifying dirt
and grease. It is also a good idea to change your footwear before getting
your pick-up, or if there is no time, put some plastic carrier bags around
your feet to prevent incriminating dirt/soil getting inside the vehicle.
Afterwards
If possible, do not go home immediately. Dump your equipment, as explained.
You should also consider changing clothes and footwear and leaving it
there too. You should also wash off if you haven't done so already. If
you have any containers or trash, try and get rid of them, or leave them
in your stash - don't take anything home. Then, go home, relax, or better
still, party!
Alibis
The prime motive in planning a hit is to avoid detection and capture,
and having done that, hiding all the incriminating evidence which may
associate you with the incident.
However, in cases where you can expect lots of trouble afterward, you
should consider arranging an alibi. There are a number of options...
· Get a friend to stay in your home and make a long phone call (so that
it is logged on your billing record) to another friend - the other friend
then states that the call was from you, and the record of calls kept at
the phone company confirms the date and time of the call;
· If you have an account with a computer bulletin board system, get a
friend to stay in your house, give them your password, and let them use
it for a couple of hours.
· Arrange a party with your friends - all of whom must agree to state
you were at the party the whole time;
· Record the evening's TV on video, or radio on a tape - then memorize
it all the instant you get home. When questioned about what you did on
your evening in you can quote your evening TV/radio usage accurately.
Return visits
From experience, you will have an irresistible urge to go back and view
your damage the next day when it has been discovered - try and avoid doing
this. Unless you hit on a main road or the side of a railway line (so
you can view as you travel by), or within view of a well used public building
which you have legitimate business being in, going back to the site will
only draw attention to yourself.
Chapter 12
Getting In
Another hard problem involving certain types of kills, such as carbombs,
Lightbulb bombs, silent in-house kills, etc... Is getting in. In the next
chapter I will explain the basics of lockpicking. It should be easy to
follow along.
Basics of Lockpicking
Step 1: First Reading
My first recommendation is to read the MIT Guide to Lock picking by Theodore
T. Tool. Although the document is rather old (1987), all of the information
within it is still valid, and will apply to the majority of the locks
you run into on a daily basis. It gives a very good introduction on how
to pick pin tumbler locks (the type used on the door to your house). There
is simply no better place to start.
Step 2: Second Reading
After you've read the MIT Guide, I encourage to you read the Secrets of
Lock picking page. This page gives an overview of many different types
of locks and will help you identify the different types as you encounter
them. This site doesn't give as much detail about each lock as the MIT
Guide, so I recommend reading the MIT Guide first. For now, just concentrate
on the wafer tumbler lock information at this site. The other lock types
aren't very common, so come back and read those sections after you've
picked some pin and wafer tumblers.
Step 3: Purchase a practice lock
That's enough reading. Now you're ready to purchase a practice lock. Odds
are, you'll end up destroying this lock, so don't go for anything fancy,
or anything you'll want to keep. Walk into any department store and buy
a medium priced dead bolt. |